Completed (done as part of the Google UX Design Professional Certificate).

State

Goal

Improve personalization in pet food auto-delivery services.

Target Users

Busy, health-conscious pet owners

My Role

UX designer and researcher

Activities

Interview, empathy map, usability test, prototyping

Platform

Mobile (Android)

Tools

Figma, Miro, Zoom

Industry

Petcare / Subscription services

Context & Problem Space

A pet food subscription app that uses AI to personalize delivery schedules and portion sizes based on each pet’s unique needs.

What is PawsitivelyFresh?

New and experienced pet owners alike often face uncertainty around how much and how often to feed their pets—especially when considering factors like age, weight, breed, and specific health conditions. The key pain points identified are outlined below; the following section explains the research process that led to these findings.

What is the problem space?

Confusion about portion sizing

Lack of pet-level personalization

Inconsistent delivery timing

Most pet foods offer generic feeding tables that don’t account for individual pet profiles or medical needs, leaving owners unsure about the right amount to serve.

Multi-pet households often juggle different dietary needs, health issues, and feeding behaviors, but most platforms treat them as one-size-fits-all.

Without smart scheduling, users frequently experience overstocking or running out of food at critical times.

Research & Discovery

To design a more personalized and reliable pet food subscription experience, I began by finding real user needs through interviews with five pet owners. I explored how they currently feed their pets, the challenges they face with portion control, scheduling, and personalization, and what makes them feel confident in a service. I then translated these insights into empathy maps, a persona, and a user journey map, laying a strong foundation for user-centered design decisions.

After conducting five user interviews, I synthesized the qualitative data using an affinity mapping approach. This method helped me surface recurring patterns, motivations, pain points, and behavioral nuances across diverse pet owners. By clustering related observations, I was able to identify key themes that informed the product direction and the formation of personas.

Below is the resulting affinity map, which captures the voices and behaviors of our target users and lays the groundwork for design decisions moving forward.

1- Affinity mapping

2- Empathy map

To visualize user needs, frustrations, and behaviors, and uncover insights that guide human-centered design decisions, I created empathy maps for the interviewees. I’ve shared one of them here to illustrate how these findings shaped the next stages of this project.

3- Personas

Based on insights gathered from user interviews, I identified three distinct personas that represent key behavioral patterns, motivations, and pain points. These personas helped me align design decisions with real user needs.

4- User journey map (as-is)

To understand how users currently manage their pet feeding routines, I created as-is journey maps based on five key actions: Purchase, Handling & Delivery, Inventory Control, Feeding Habit, and Health Records. Each user navigates these stages differently depending on their lifestyle, preferences, and pet needs. For example, a user who relies on online ordering with autoship never visits a physical store or carries heavy bags home, while another may prefer in-store purchases to ensure quality and availability.

Below is one of the user journey maps for a user who purchases pet food both online and in-store. I developed it to illustrate how I identified pain points, emotional states, and opportunity areas that informed the next steps in the design process

Main findings:

The research and discovery phase uncovered the following insights to inform the design process:

  • Feeding routines vary significantly by pet type (dog vs. cat), health conditions, activity level, and owner experience.

  • Health-conscious owners (e.g., diabetic dogs or cats with IBS) follow stricter routines and rely heavily on vet advice and prescription diets.

  • Feeding strategies differ, some follow fixed meal schedules using kitchen scales or smart feeders, while others free-feed with set limits or occasional flexibility.

  • Shopping behaviors are diverse:

    – Some users rely entirely on online services like Chewy or Amazon.

    – Others prefer in-store purchases to verify product quality, especially when dealing with sensitive dietary needs.

    – Many users use a combination of both like purchasing from PetSmart physical and online stores based on availability, convenience, or trust.

  • Trust and transparency are critical: Vet endorsement, verified reviews, and product safety (no mold, correct storage, and delivery) are top priorities.

Design Process & Decisions

Through interviews and analysis, I discovered that pet owners manage purchasing and feeding in vastly different ways depending on the type of pet, number of pets, health concerns, and shopping habits. While some rely on autoship subscriptions, others prefer in-person purchases or a mix of both. Many users also struggle with overfeeding, underfeeding, inventory control, and trust in online retailers. To address these varied but overlapping needs, I established the following design goals:

  • Enable Personalized Feeding Guidance

    Help users deliver the right food, at the right amount, based on pet type, health conditions, and vet recommendations.

  • Simplify Reordering and Inventory Tracking

    Reduce cognitive load by providing timely reminders, inventory tracking, and smart reorder suggestions.

  • Support Multi-Pet Households

    Allow users to manage feeding routines, inventory, and health tracking for multiple pets in one app, clearly and independently.

  • Build Trust through Transparency

    Prioritize ingredient sourcing, prescription compatibility, and clear vet-approved options to foster user confidence.

  • Accommodate Diverse Shopping Preferences

    Design for both online and in-store shoppers by offering flexible workflows that match user behaviors.

Built a scalable design system to future-proof the platform and streamline collaboration with developers and other designers. This system ensured consistency across the UI while supporting the addition of new features and games.

  • Tokens & Variables: Established foundational values for color, spacing, and typography to simplify global updates and improve maintainability.

  • Typography & Spacing System: Defined a clear visual hierarchy to improve readability and ensure accessible, responsive layouts.

  • Reusable Component Library: Created flexible components for cards, buttons, forms, and dialogs—reducing redundancy and speeding up design and development cycles.

  • Developer Handoff Optimization: Used Figma’s variable collections and documentation to make developer collaboration smoother and more efficient.

  • Simplified onboarding using more sign-in options (e.g., Google, Apple), clearer feedback, and progressive disclosure to ensure smoother user entry and profile completion—removing redundant steps from the original task flow.

  • Created a dashboard for each user that gives them a central hub to manage their games, track learning progress, and access key resources and analytics. This not only reduced navigation friction and supported deeper engagement but also ensured scalability as the platform evolves with more games and features.

Original Design

1st version of the new design

Original Design

1st version of the new design

  • Redesigned both games to emphasize goals, instructions, progress, and real-time outcomes—reducing confusion and empowering users to make more confident decisions throughout gameplay.

Original Design

1st version of the new design

  • Introduced sidebar navigation and layout grids for structure and consistency

Design System

Iteration & Feedback

Throughout the design process, I regularly shared updates and prototypes with the project lead and received indirect feedback from other educators involved. Based on these sessions, I made key adjustments to:

  • Improve visual hierarchy.

  • Add clearer instructional elements.

  • The original blue palette was replaced with warm tones (purple, orange, soft pink) to create a more inviting, playful, and educational feel—moving away from a cold, corporate look.

I also asked a fellow UX designer to review the design — and their feedback confirmed that the revised platform felt more intuitive, organized, and classroom-ready.

Final Design

Landing page

Sign-up page

Pricing plans page

Home page

1st game home page

1st game play page

2nd game home page

2nd game play page

Outcomes & Learnings

Although the new version has not yet launched in classrooms, the redesign has already made a meaningful impact:

This project reinforced how much value a clear design system and scalable structure bring — not just for UX quality, but also for team momentum and developer alignment.

Educators felt the redesign was significantly clearer, more engaging, and more “professional”.

Stakeholder Feedback

Team Confidence

Boosted confidence in the platform’s potential to generate revenue through academic subscriptions and future B2B sales to universities and companies.

Peer Validation

UX peer review validated improvements in visual clarity, interaction design, and overall task flow efficiency.

Personal Growth

Strengthened my skills in building scalable design systems, applying tokenization best practices, and preparing dev-friendly handoffs for smoother implementation.